Introduction
A raytracing rendering engine made entirely in Roblox designed to bring out the best look out of your builds with ultra-realistic lighting, mip-mapping, anti-aliasing, specular & diffusion, full PBR textures, reflections, pointLights, transparency and many other features designed for realism.

Challenges
Due to slow Roblox Raycasting API I was left with two choices: either multi-thread it or implement my own raycasting of which I chose the former as it's less time consuming.



